Spend twenty-four minutes with a cola can who wants to be chosen, and fears what happens when he is.
Ian Chillag, host and creator; Louis Kornfeld performs Louis · Podcast
24:13 / Strange
A way in
Listen from the beginning and let the interview keep its straight face. There is no need to decide what the can stands for before you have spent some time with him.
Experience
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Give this your ears.
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Ian Chillag interviews Louis as if a forgotten store-brand can could answer back. Louis has waited through a birthday party, a road trip, and months in a refrigerator. Being opened would give him the purpose he longs for and end the life he has imagined. The joke keeps going, and then it turns serious. The next can in your fridge may still be a can, but it is harder to look past what people project onto the things they use.
What it may shift What being useful means when use means an ending.
When did Louis become more than a joke for you, if he did? What changes when being wanted and being used are almost the same thing?
For thirty-seven minutes, let thoughts, feelings, and even your sense of self appear and pass.
Rob Burbea · Guided meditation
37:22 / Intense
A way in
Set aside the full thirty-seven minutes somewhere you can sit without another task. Begin with the body as Burbea asks. You can pause, open your eyes, or stop if the inquiry becomes uncomfortable.
The practice engages self-image and emotionally charged thoughts. You can pause or leave it at any point.
Burbea begins with the body and an unusually gentle instruction: allow whatever is here. As the meditation unfolds, judgments and images of yourself become things to notice, alongside sounds and sensations. You may feel more room around a thought without needing to argue with it or make it disappear. Start with that feeling. The Buddhist language of emptiness offers a way of practicing here; it is not evidence that a particular account of reality has been proved.
What it may shift Your relationship to a thought that calls itself you.
Was there a difference between having a thought about yourself and taking it as a description of who you are? Notice whatever happened, including nothing in particular.
Follow a narrator into an office, then decide what it means to follow at all.
Davey Wreden and William Pugh / Crows Crows Crows; narration by Kevan Brighting · Game
Start with 30–60 min; return for other routes / Strange
A way in
Check the available platforms and price first. Once playing, follow the opening naturally. When you feel the pull to disobey or comply, notice it before acting. Avoid walkthroughs on the first visit.
Paid download; check the linked publisher site for current platforms, prices, and device requirements. The publisher lists subtitles and accessibility options. The first-person spaces and existential themes may feel disorienting; review the game’s content warnings and settings.
A voice tells you what Stanley does. You control where he goes. The space between those two facts becomes a game about narration, obedience and refusal. Its value depends on making choices and meeting the work’s response, so a plot summary would remove much of what matters. Ultra Deluxe expands the original game’s material. Enter with as little advance explanation as possible and give yourself room to take another route.
What it may shift Who seems to author a choice when a game expects refusal.
Think of a moment that felt like your own decision. What made it feel that way? Did discovering that a response was anticipated diminish the choice, or change its meaning?
See how the puzzle works, then follow the crow as it puts the pieces together.
BBC, with Chris Packham and Dr Alex Taylor · Video
5:17 / Absorbing
A way in
Let the human demonstration run first. When the crow begins, follow the objects from one step to the next.
A 5:17 BBC documentary excerpt hosted by OpenLearn, with a written transcript. External camera views include cuts and close-ups. No account was needed in our check.
Chris Packham tries the puzzle first. A short stick, three stones and a trapped longer stick stand between a crow and its food. Then the bird takes over. The demonstration gives you the layout before the action begins. Follow each object through the sequence, and notice when you start anticipating the next move. A tool the crow could not reach at first becomes part of its next move.
What it may shift Small movements become choices worth following.
At what point did you start anticipating the crow’s next move?
The crow had learned to use each piece of apparatus separately before they were combined into this puzzle.
Follow a simulated camera toward a black hole and watch familiar directions become difficult to read.
NASA Goddard; visualization by Jeremy Schnittman and Brian Powell · Scientific visualization
4:20 / Strange
A way in
Choose the explained plunge on the NASA page, not the flyby or 360 version. Watch once through. Use NASA’s annotated visual walkthrough afterward if you want to examine a particular transition.
Free on NASA's site; choose the explained plunge (about 4:20) from several versions. English captions are available. The linked HTML page labelled "Complete transcript" contains only a few cues; NASA's annotated walkthrough describes selected visual moments. Expect strong simulated motion, distorted views, and the camera's simulated destruction.
The camera approaches a black hole while light takes routes that ordinary spatial intuition does not prepare you for. The explanations help you keep track of what changes as the view shifts. NASA’s visualization turns a model into a journey an observer can follow. This scene was calculated using a simplified model of a black hole. No camera made the trip.
What it may shift How gravity can change the view before it changes the destination.
Which change belonged to the camera’s motion, which to the path of light, and which to your expectation of what a place should look like?
Make a few choices about cooperation, then change the conditions that make those choices pay.
Nicky Case · Game
About 30 min / Absorbing
A way in
Play the opening rounds before reading ahead. When the controls appear, change one condition at a time and make a prediction before running the model.
Free browser game built around reading and repeated choices. The creator lists fan translations and a 30-minute playing time. No account or payment is needed to begin; the source page does not describe keyboard-only or mobile controls.
You begin by choosing whether to cooperate. Soon you watch different ways of playing compete over repeated rounds, under rules you can inspect and alter. Somewhere along the way, your one choice has turned into a system you can watch run. You can ask what the setup rewards before reading any outcome as a verdict on character. The model is deliberately small; its omissions matter alongside its results.
What it may shift How rules and repeated contact shape the value of cooperation.
Which rule change most altered the outcome? What would need to be added before you could use this model to understand a real relationship or institution?
Let a few minutes of Wikipedia editing arrive as a roomful of small sounds.
Stephen LaPorte and Mahmoud Hashemi · Sound
Suggested visit: About 5 min / Gentle
A way in
Choose one language, enable sound, and give the feed a moment to connect. Listen briefly before opening an article or adding more language streams.
Free browser work. Sound requires an intentional enable action and the live feed may take time to connect. Visual events remain visible without sound. The site discloses Google Analytics.
A page you normally encounter as finished text becomes activity: additions, removals and arrivals, each given a visual or musical trace. The piece lets you attend to editing without following a single article from beginning to end. Each tone is a designer's stand-in for an edit. You can hear people at work all over the encyclopedia and still have no idea whether a single edit is any good.
What it may shift The continuing labor behind a page that looks finished.
What did the stream make perceptible, and what could it not tell you? An edit’s size or sound does not establish its accuracy, usefulness, or importance.
Compare the lightness of the two marked squares before reading the explanation.
Edward H. Adelson · Perception experiment
Suggested visit: 1–2 min / Strange
A way in
Open the image and compare the squares marked A and B. Make a judgment first. Return here afterward, then open the source page for the explanation.
Free still image with no sound or interaction. Look at the image before opening the source explanation. This illusion depends on sight; the explanation describes what is happening.
A checkerboard, a cylinder, a shadow: the image offers an ordinary scene with one precise question. Looking at it is easy; separating a patch from the scene around it is harder. There is no puzzle to race through and no score, just two squares and the shadow that makes them look different. Take the first impression seriously enough to remember it before looking for the explanation.
What it may shift The difference between a patch of gray and its apparent lightness.
A and B contain the same gray. Does knowing that change their appearance? What did the shadow help your visual system infer?
Keep your gaze in one place and notice what happens elsewhere in the moving field.
Michael Bach · Perception experiment
Suggested visit: 1–3 min / Strange
A way in
Read the source’s short instructions. Fix your gaze on the flashing center without forcing it. Try a short interval, then look freely again. The page provides a Stop control.
Free browser demonstration with no camera needed. It depends on sight and has no nonvisual equivalent. Moving patterns and a blinking fixation point may be uncomfortable; use the Stop control or leave the page whenever you like.
Small targets sit inside a moving pattern while you look at a central point. The task is simple enough that the difference between what is on the screen and what you notice can become unusually clear. Try it once before consulting the explanation. The result can vary between people and between attempts; neither outcome is a test of how well you see.
What it may shift The gap between what is present and what stays noticed.
Did any target disappear from awareness while remaining on the screen? Compare what happened when you kept your gaze still with what happened when you moved your eyes.
Follow a painted world inward and see how long you can keep your sense of where you are.
Nikolaus Baumgarten and collaborating artists · Digital art
Suggested visit: 2–3 min / Strange
A way in
Before opening, know that the zoom begins automatically on the external site. Watch one short passage. The site lists the up and down arrow keys to navigate; leave if the motion is uncomfortable.
Free in your browser. Continuous zooming begins when the page opens. The site lists up and down keys to navigate but does not describe a pause control. Close the tab if motion is uncomfortable.
The picture keeps opening into another picture. Landscapes become passages, details become surroundings, and the distinction between a place and a way through it begins to slip. This is a collaborative artwork rather than a demonstration of a scientific claim. Its force comes from sustained looking and the continuous transition itself. Give it a short, uninterrupted visit; there is no final panel you need to reach.
What it may shift The stability of inside, outside, and the place you started.
Was there a moment when a detail became the whole scene? What allowed the transition to feel continuous even when the place became impossible?
Listen as the same sound acquires a different shape, location, or meaning in your ears.
Dallas Taylor; produced by Twenty Thousand Hertz · Podcast
Suggested visit: About 23 min / Strange
A way in
Start at the beginning, with comfortable volume and headphones available. Follow each demonstration's setup and notice which sound or word you hear. Do not read the transcript ahead unless you need it.
Free on the publisher site with a transcript. Headphones help with many demonstrations. The episode includes sirens and a crash; start at a comfortable volume. Player length varies between services.
A voice, a rising tone and repeating syllables can sound different as you listen. This episode moves through demonstrations with researchers who help explain what listeners report. The explanations matter, but so does the gap between knowing the setup and hearing it for yourself. Headphones and speakers reveal different parts of the sequence. You may disagree with another listener, or find that your own answer changes.
What it may shift How much listening contributes to what a sound seems to be.
Choose one example that changed for you. Did the signal change, your expectation change, or both? If an effect never arrived, keep that result too.
Move a few illustrated panels and discover that a picture can also be a passage.
Jason Roberts / Buried Signal · Game
Start with 20–30 min / Absorbing
A way in
Choose the version for a device you use comfortably. Try the opening without a guide. Before moving a panel, look for a relationship that might continue beyond its edge.
Paid game available on PC, Mac, mobile, and consoles. Check the current price for your platform. Puzzles depend on arranging illustrated panels. The linked publisher page does not describe accessibility features; check the version you plan to play.
Gorogoa makes looking and manipulating part of the same act. Its hand-drawn panels can be rearranged and combined, so an image is both a scene to attend to and something with which to think. We chose it because solving the puzzle means finding how the pictures connect. Watching a solution would leave the drawings intact while taking away the discovery. Begin slowly enough to test an unlikely connection of your own.
What it may shift What an image can do when its frame becomes movable.
Recall a connection that surprised you. Did you solve it by understanding the pictured world, the movement of the panels, or the relation between the two?
Choose a route around an unfamiliar world, knowing that each departure leaves other stories behind.
inkle; lead writing by Meg Jayanth; design/direction by Jon Ingold and Joseph Humfrey · Interactive fiction
Start with about 30 min / Absorbing
A way in
Begin one journey without trying to discover every route. Read at your own pace and make choices you can remember, rather than optimizing for a perfect run.
Paid, text-heavy game available on Switch, Windows, macOS, iOS, and Android. Check the current price for your platform. The linked creator page does not describe screen-reader or other accessibility support; check the version you plan to play.
Travel becomes a sequence of commitments: where to go, whom to speak with, what to carry, when to leave. The writing matters because your choices determine the portions of this imagined world you encounter. That makes the work more than a text to read through once. A route is also an account of what you valued under pressure. The setting reworks the nineteenth century as speculative fiction rather than historical travel.
What it may shift How a path through a world is made of alternatives declined.
Which choice cost you a story you still want to know? Did the time limit change what you paid attention to, or the kind of companion you tried to be?
Draw a single line and watch a set of rules answer your hand.
Yuri Vishnevsky; music and sound by Mat Jarvis · Digital art
Suggested visit: 3–5 min / Gentle
A way in
Make one short stroke before changing the controls. Then alter the symmetry and repeat a similar gesture. Leave space to see what each setting contributes.
Free browser artwork; no account is needed to start drawing. The creator credits music and sound, but the page does not say when sound begins or whether touch is supported. A promotional sign-up link is visible.
A small movement spreads into a form you could not make through that movement alone. Silk lets you draw within a system of symmetry and flowing marks, then adjust the conditions and try again. Besides the finished image, there is the back-and-forth between what you intend and how the system responds: choosing a gesture, meeting what the system makes of it, and deciding what to do next.
What it may shift The share of a creative result that belongs to its rules.
Which part of the result felt like your choice, and which felt like an answer? Did a constraint become more useful once you could recognize it?
Enter a short fictional conversation that makes the boundary between one life and another difficult to keep.
Kurzgesagt – In a Nutshell; story by Andy Weir; narration by Steve Taylor · Short film
8:06 / Strange
A way in
Watch from the beginning without reading a plot summary. Let the premise operate as fiction; you do not need to agree with it to follow its consequences.
Free on YouTube; ads may appear. English captions can be turned on in the player. The story includes a fatal road accident, reincarnation, and references to perpetrators and victims of mass killing.
A life ends, and a conversation begins. Andy Weir’s story proposes an unusual relation between the self and other people; Kurzgesagt gives the premise an animated form. The invitation is to inhabit a fiction long enough to consider its consequences, without treating it as an account of how the universe works. Its question can outlast the plot: what, exactly, makes another person’s experience matter to you?
What it may shift Where you place the boundary of concern for another life.
Would the story still give you a reason to care about other people if its account of the universe were false? What reasons do you already have to care about another person’s experience?